package appfight.monster;

import java.util.ArrayList;
import java.util.List;

import org.anddev.andengine.entity.sprite.Sprite;

public class Monster {
	
	public Monster(String Name,String IconPath)
	{
		_name = Name;
		_iconPath = IconPath;
		
		SkillList.add("Dance");
		
		SkillList.add("CrawAttack");
		
		if(Name.length()%7==4)SkillList.add("Healing");
		
		if(Name.length()%7==3)SkillList.add("Healing");
		
		if(Name.length()%7==1)SkillList.add("Healing");
		
		if(Name.length()%7==2)SkillList.add("Healing");
		
		if(Name.length()%5==4)SkillList.add("BloodSuck");
		
		if(Name.length()%5==2)SkillList.add("BloodSuck");
		
		if(Name.length()%5==3)SkillList.add("BloodSuck");
		
		if(SkillList.size()<4)SkillList.add("defultAttack");
		
		//if(SkillList.size()<1)SkillList.add("defultAttack");
		
		


	}
	
	public String _name;
	public String _iconPath;
	public Sprite _sprite;
	public int _totalHp = 100;
	public int _currentHp = 100;
	
	public List<String> SkillList = new ArrayList<String>();
}
